EDIT; I LIED, HERE'S MY TEAM AND THE AS IT HAPPENS TRANSCRIPTION OF THE E4/CHAMPION BATTLES
Also, I have imposed a 'maximum of 3 revives per Pokemon' rule for this part, HOWEVER I /MUST/ use the revives as soon as possible, preferably as soon as the battle ends, (edit) and the Nuzlocke ends as soon as the Champion has been defeated
Undine the Jellicent lvl 64
Timid nature, highly curious
Ability- Cursed Body
Held item- NONE
Surf
Shadow Ball
Ice Beam
Hydro Pump
Stephen the Magnezone lvl 64
Hardy nature, highly persistent
Ability- Sturdy
Held item- Metal Coat
Flash Cannon
Thunderbolt
Discharge
Magnet Rise
Kohlrabi the Lucario lvl 65
Rash nature, strong willed
Ability- Inner Focus
Held item- Shell Bell
Shadow Ball
Dragon Pulse
Aura Sphere
Ice Punch
Yuno the Bisharp lvl 64
Quiet nature, scatters things often
Ability- Defiant
Held item- Shell Bell
Iron Head
Night Slash
Shadow Claw
Iron Defense
Ikebana the Roserade lvl 64
Relaxed nature, very finicky
Ability- Poison Point
Held item- Miracle Seed
Energy Ball
Toxic
Venoshock
Giga Drain (move tutors awww yeeaaa)
Mary the Chandelure lvl 64
Hardy nature, capable of taking hits
Ability- Flame Body
Held Item- Spell Tag (or Twistedspoon, havent decided yet)
Shadow Ball
Flamethrower
Psychic
Inferno
VS-
SHAUNTALTurn 1- She sends out her Sarcophaghost, and I send out Kohlrabi.
I open with Shadow Ball, taking down the Sarcophaghost to the last percentage of health, while it uses Will-o-Wisp to burn Kohlrabi, possibly for a status-Hex setup.
Turn 2- Shauntal uses a Full Restore, bringing the goast to full health, and Ice Punch does little damage. Kohlrabi is hurt by his burn.
Turn 3 - I use Shadow Ball again, taking out the Sarcophaghost and giving Kohlrabi enough exp to level up to level 66! He is still hurt from that burn, though....
Turn 4- Up next is Shauntal's Chandelure, which I send out Undine against. That Shadow Ball did MASSIVE damage to Undine, but Cursed Body activated, disabling that attack for a few turns, and Surf did a great amount of damage to Shauntal's Chandelure.
Deciding if I should risk a Shadow Ball or switch out.
QUICK BREAK TO PUT ICE CREAM IN POPSICLE MOLDS AND ICE CREAM MACHINE
Turn 5- Undine was taken out with an Energy Ball (forgot it had that X__x), will revive after the battle.
Turn 6- Send out Mary, use Shadow Ball, took out enemy Chandelure.
PAUSE TO DECIDE N WHO TO SWITCH TO FOR THIS GOLURK
Turn 7- Switch out for Kohlrabi, use Shadow Ball, Critical Hit OHKO on the Golurk. Kohlrabi is hurt by his burn.
Turn 8- Shauntal sends out Drifblim, I keep Kohlrabi in, Shadow Ball does great damage to it, Acrobatics does great damage to Kohlrabi, and he is hurt by his burn.
Turn 9- Another Shadow Ball takes out the Drifblim for the victory!
Post-battle healing, including reviving Undine.
Undine Revives- 1/3
VS- GRIMSLEY
Turn 1- Liepard vs Kohlrabi. Liepard used Fake Out, apparently it doesn't flinch all the time because Kohlrabi went ahead and used Aura Sphere'd it for an OHKO.
Turn 2- Grimsley sent out Krookodile. Krookodile was taken out by a single Aura Sphere!
Turn 3- ooh, scrafty, this thing's part fighting. and probably has moxie.....uh.. Switch out to Mary and hope to...wait, it's immune to psychic.....uh.. Flamethrower for great damage, Rock Tomb(?) from Scrafty for surprisingly little damage and speed reduction.
Turn 4- Another Flamethrower took out the Scrafty.
Turn 5- Kohlrabi vs Bisharp!...or not, I accidentally kept Mary in. Grimsley's Bisharp fell to a single Flamethrower, but not before doing MASSIVE damage to Mary with Night Slash (I think?), leaving her with 13 HP.
POST BATTLE HEALINGVS - THAT FIGHTING GUY I FORGET HIS NAME...UH....
MARSHAlTurn 1- Mary vs Throh. Psychic did great damage to Throh, and Rock Throw(Tomb?) missed.
Turn 2- Throh gets a Flamethrower to the face for an easy K.O, also giving Mary enough EXP to level up to level 65.
Turn 3- Marshall sends out Conkeldurr, and Psychic /almost/ takes it out, giving it a chance to heal itself with it's Sitrus Berry and use Bulk Up.
Turn 4- Flamethrower to the Conkeldurr, taking it out!
Turn 5- Marshall sends out Sawk, which if it did not have Sturdy, would've been KO'd with Psychic. Rock Slide(?) did decent but not that much damage.
Turn 6- Marshal used a Full Restore on Sawk, but Flamethrower put most of that healing to waste, leaving Sawk at very little HP.
Turn 7- Another Flamethrower ends the Sawk.
Turn 8- Marshal sends out Mienshao, which doesn't even get the chance to move, being taken out by a single Psychic!
VICTORY, and with the same Pokemon the whole time, too!
POST BATTLE HEALING
VS CAITLIN
Turn 1- Yuno vs Musharna! Yuno opens with Night Slash, taking out a decent chunk of Musharna's health but not quite KOing it. Musharna used Yawn, which, while doing nothing this turn, will put Yuno to sleep next turn.
Turn 2- Caitlin used a Full Restore, thus not having Musharna be KO'd by Shadow Claw. Yuno has fallen asleep.
Turn 3- Switch to Stephen, and Musharna's Charge Beam does very little damage to him. hahaha, ~steel~
Turn 4- Thunderbolt KO's Musharna.
Turn 5- Caitlin sends out Reuniclus, I keep Stephen in hopefuly to awaken Yuno. Focus Blast misses Stephen, leaving him in the battle for another turn.
Turn 6- Switch to Mary, Focus Blast doesn't affect her
Turn 7- Shadow Ball OHKOs the Reuniclus.
Turn 8- Caitlin sends out Sigilyph, I keep Mary in, a wise choice, as SHadow Ball OHKO'd it, and Mary leveled up to level 66.
Turn 9- Caitlin sends out her final Pokemon, Gothitelle, and I decide to leave Mary in because she is a beast, proving this fact with an OHKO Shadow Ball, winning the fight.
MAAAN, CHANDELURE IS SO GOOD
POST BATTLE HEALING
After an impressive staircase climb, it's time for the battle everyone actually cares about..............
VS CHAMPION LANCE IRIS
First off I finally remembered to turn Battle Animations on ^^;
Turn 1- Champion Iris sends out... HYDREIGON?! Go, Undine! Hydreigon opens with Dragon Pulse, doing okay damage, with Ice Beam doing much more to that Hydreigon.
Turn 2- Repeat Turn 1, but with Cursed Body activating and another Ice Beam taking out Hydreigon!
Turn 3 - Iris sends out Lapras, and I switch to Kohlrabi. An Aura Sphere takes out a huge amount of Lapras' health, and Sing apparently missed.
Turn 4- Iris heals that Lapras with a Full Restore, leaving Dragon Pulse to not do much damage.
Turn 5- Another Aura Sphere seals the deal on this Lapras, leading Iris to send out Druddigon.
Turn 6- Kohlrabi is staying in for this, Ice-Punching the Druddigon to low-yellow health, apparently freezing it but I guess the Druddigon had a status-healing berry or something, it kinda healed itself. Druddigon's Aura Sphere missed
Turn 7- Dragon Pulse took that Druddigon down, giving Kohlrabi enough exp to level up to level 67! Next Pokemon- Aggron
Turn 8- Simply put- Aura Sphere from Kohlrabi + Aggron = OHKO'd Aggron. Iris sends out Haxorus!
Turn 9- Dragon Pulse almost OHKO's the Haxorus, but it survives with enough HP to pull off a Dragon Dance.
Turn 10- With the extra speed from Dragon Dance, Haxorus' Earthquake OHKO'd Kohlrabi
Turn 11- Sending out Ikebana for her first appearance in this portion, though that Earthquake.....
Turn 12- I THOUGHT MAGNET RISE WAS A FIRST PRIORITY MOVE WHAT. Also Mold Breaker can go suck eggs.
Turn 13- Mary, sorry, you're a punching bag so I can heal Undine.
Turn 14- C'MON , UNDINE... YESSSS! SHE SURVIVES AND ICE BEAN KILLES THE HAXORUS!.........Archeops?!
Turn 15- Yuno, avenge your fallen
love partner Kohlrabi! IRON HEAD, COME ON! YES!
CHAMPION IRIS HAS BEEN DEFEATED! UWAAAAAA~
HALL OF FAME ERRBODY!
ROLL THE CREDITS!
I'll take a terrible cellphone pic of the Hall Of Fame thing(s?) later.
and after that, the platinum nuzlocke I said I would do
there's my precious babbus (´??)